OTHER Game Stuff

Below are some minor (mostly unreleased or abandoned) game projects that don't warrant their own page.

Shallot

An overly-ambitious open-world narrative shooter concept. I created a hex-based 3D open world level generator for it. Also an early experiment in retro-nostalgia dithered 3D.

GRAVEYARD QUEST

A simple demo game where you dig graves to dump bodybags into. It was fun to develop the visual style and technique for digging graves on a grid.

Based on a webcomic by KC Green.

BEACH (untitled)

A heavy narrative concept game. I learned a lot about 3D characters and Unity narrative systems working on this.

Character design and concept by Geneva Hodgson.

CINNAMON CHALLENGE: THE GAME

A silly and self-indulgent demo where your bros challenge you to shed your mortality as you pound spoon after spoon of dry ground cinnamon.

Bro sprite by Zach Marcus.

ADVENTURE TIME: INNOCUOUS

Made for an Adventure Time game jam, this is a simple 3D platformer playing with Unity character controllers and scripting in Playmaker. The split-screen layout sees the pixelly Ice King reacting to Finn's clunky platforming capers.

BURDER

An early exercise in procedural levels and simple AI made for a game jam; a top-down shooter where you exchange chunky bullets with villainous birds in a random series of dungeon chambers.

TUNNELS OF TREPIDATION

A gloomy and occasionally tense first person shooter with procedurally generated tunnels.